MATRIS CAMP

OUR TEAM DEVELOPED THE WHOLE CONCEPT OF JOINING
A SINK IN EXACT TIME OF THE DAY AND PRODUCT USE.
ENVIRONMENT

UE4 CONTEMPORARY INTERIOR

Interior visualisation done in Unreal Engine 4. This scene was assembled using mostly library assets that were optimised and made game engine ready. Materials were created using Substance Suite.

TOOLS USED:

  • Autodesk 3ds Max
  • Adobe Photoshop
  • UV Layout
  • Substance Painter
  • Substance Designer
  • Bitmap2Material
  • Unreal Engine 1

Exclusively made in South Korea using Australian Raw material
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